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Welcome to Early Worm!

We are a start-up Independent Game Developer team located in Melbourne, Australia.

Here at Early Worm, we aim to create small, but highly polished games that emphasise the consequences of player actions, with less focus on reactive gameplay.
Keep up to date with us on our Facebook and Twitter, and be sure to check our blogs!

Latest Posts

Dev Log February 2018

February 20, 2018Ceri DaviesDev Updates, General Updates, Skedaddle

It’s been a while, but we’re back on the blog to tell you about our adventures over at Early Worm. For the past few months Skedaddle has been put to the wayside whilst the team have been working on a separate project for a client. Now that it’s all wrapped up, Skedaddle production is back…

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Dev Log April 2017

April 30, 2017Ceri DaviesDev Updates, General Updates, Skedaddle

Hey there Wormies, We’re halfway through Autumn in Australia, and the weather is getting colder each day. The perfect weather to snuggle up in a blanket with a mug of piping hot tea.   Despite the cold and rainy weather, our production hasn’t been slower. In fact, we’ve been speeding up, so that we can…

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Dev Log March 2017

March 31, 2017Ceri DaviesDev Updates, General Updates, Skedaddle

Just in time for the end of the month dev log post! March has been full of a lot of polishing and refining. We have a lot of new opportunities opening up for Skedaddle in the not-so-distant future, and in the meantime, we’ve been working our little tail-feathers to hit deadlines. In other news, a…

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Dev Log February 2017

February 25, 2017Ceri DaviesDev Updates, Outings and Adventures, Skedaddle

My, my. It has been a long time since we updated our site. I promise, we’ve been incredibly busy, and that’s always a good sign! In fact, we have some new developments that we have had since the last post. First of all, hope everyone had a fantastic New Year! We certainly did, and there’s…

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Dev Log May 2016

May 27, 2016Ceri DaviesDev Updates, Skedaddle

It’s that time of the month- update time! May has flown on past, and with it, a hell of a lot of polish and progression in Skedaddle’s Circus Train levels. Somewhere along the way we found time to submit Skedaddle into IndieCade. Fingers crossed the judges like it! One of our biggest additions is that…

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Dev Log April 2016

April 29, 2016Ceri DaviesDev Updates, Skedaddle

Now that April is behind us all for 2016 (it’s really scary how fast May has crept up on us), we’ve got a summary of what’s been happening on Skedaddle. Firstly, due to requirements for a grant submission, we’ve been focusing solely on polish for Area 1 of Skedaddle (train levels). As a result, this…

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© 2017 Early Worm Pty Ltd. All Rights Reserved.

  • Home
  • The Team
  • Press
  • Blog
    • Articles and Interviews
    • Dev Updates
    • General Updates
    • Latest News
    • Outings and Adventures
  • Contact Us