Well, well, well!
We’ve been busy over here at Early Worm Games, with a couple games in the process of making and breaking.
Our main game we’re focusing on is about a princess that is rescuing a dragon.
We want our first game to be simple at the core, but with an interesting twist and back story- something doable within a small time-frame.
Whoops, we might have accidentally made our princess explode.
The prototype is being built in Unity and then will eventually be ported to mobile phones.
Laura is making the art all pretty in Maya.
We’re going for a very simple, cutesy 3D look. What you see in the picture above is a greybox- this is just a quick test where we crudely model things so the programmers have assets to build the level with from the get-go. Once the programmers have a base copy of everything they need, the artists go back and start making things really smooth and pretty!
Josh is a bit of a “crumby” programmer.
Josh is doing all the coding for the princess game. It’s a randomly generated 2.5D side-scroller where you need to jump over obstacles and attack enemies.
Here’s a cute little storyboard Laura did. That princess is kinda… aggressive.
Moving on from the princess game, we also have two others- a game where you choose your character to determine if you put fires out, burn trees down, blow leaves or do cupid stuff:
Concept art by the lovely Lisa, who will be modelling these little guys up soon!
Next week we have a 3 day game jam, where we only have 72 hours to create a game. We get to choose what we want to do in advance (shhh, it’s only cheating a little bit!)
Bernard writing up ideas and mechanics.
We’re not gonna give much away just yet, but the title is “Stop, Drop, Dinosaur!”
We’ll be updating more on that one next week 😉
Aside from all the game programming, art and general brainstorming, some of us have been hard at work doing (incredibly crucial) odds and ends:
Mitch has been coding in Maya to get an auto leg rig, saving us countless days of work. We’re thinking of selling the tools he makes, so if you’re interested, send us a message via our contact page!
Lyndon (hiding from the camera, as always) is making GUI and ads work in Unity.
Pictured from left to right: Mitch, Bernard, Laura and Lyndon (ha! I snuck a photo of him in)
Part of making games is playing our favourite ones, studying them, breaking down what about them makes us enjoy them and stops us from putting the phone/controller/keyboard/console (gotta be politically correct and not leave anyone out) down.
What we were playing in the photo there is Alto’s Adventure, an endless runner that is simple and beautiful to the very core.
Well, that’s all for now, folks! Here’s a video of our princess game in action before you go:
Just kidding, it’s just a bug/test we had for a little while. Games usually look like a giant, ugly, butt for most of development.
Over and out!
And always remember,
The Early Worm catches the bird.