Hey guys, girls, everything in-between, and all other lifeforms that can read!
It’s been a little while since our last update (to be honest, I was kinda slacking off… Shhhhhhh)
So I thought it’d be best if I tried to catch you all up with what we’ve been up to, from Melbourne’s iFest to our current plans for PAX Australia (covered in the next up-and-coming article).
So, without further ado: Welcome to our iFest Article! I’ll be covering some of the teams that were held there as well as providing links to them if anything takes your fancy. Remember, a simple like on Facebook can go a long way!
For those that don’t know, iFest is an event that is held across Australia and the USA. It is all about supporting local independent game developers, providing them with a free booth space to set up and display their game they have created. It’s also free for members of the public and people passing by to come along and play, as well as free workshops anyone can attend to learn about making games.
iFest is a wonderful opportunity for new game companies that are just starting up to get their name out there.
If you’re reading this and are an indie game developer yourself, I better see you at iFest next year! It’s free and fun, so there are no excuses to be missing out on this!
In preparation for iFest, AIE’s Incubator Coordinator Jonathan Strugnell took some awesome photos of us for their website. AIE sponsor iFest and do a great job of making it happen and keeping the community involved.
Melbourne’s iFest was held at the infamous Federation Square this year.
The gang at Early Worm got up nice and early to set up out booth at Federation Square, as well as help out the volunteers set everything else up.
By nice and early, I mean 30% of us got there early. We were pretty early if you were to compare us to real worms, though!
Super ready and prepared for the big day ahead!
Our game Mascot Rugby League went smoothly, and we had kids regularly coming up to play it, as well as the occasional adult! The reception was 99% positive, with the other 1% being great critique that we used to make our game more polished and enjoyable.
It wasn’t just the kids having a blast – we all had an awesome day out!
It’s not all about us. (Well, not always).
There were quite a few other tables at iFest, most of them familiar faces sprinkled with new ones and fresh titles we hadn’t played before.
That’s one thing that I love about the Australian game dev community. We’re like one big family, in it together no matter what.
Below I’ve listed some of the teams we saw and their games we got a chance to play. You can find links underneath each teams photo and if you are interested in their game by all means please give them a like on Facebook!
Various teams at iFest 2015:
Our booth neighbours at iFest and fellow AIE Incubator buddies, “Broken Spear” brought their game Munch Elites to the table.
It’s a cutesy mobile/tablet game where you have to click and drag healthy food from a moving selection up into the person’s mouth, and drag junk food down into a bin. It gets pretty hectic as the game speeds up!
Broken Spear are currently working hard on polishing this title, be sure to keep up to date on this cute little gem.
Our friend George over at “Hemingway Games” had Postbug up to play.
Postbug is literally what it says on the title – you play as this adorable little ladybug delivering post to all the other ladybugs. Along the way you eat other bugs (e.g. aphids), avoid spiders and use the various environment elements to your advantage. It’s browser based and it even has its own level editor, so be sure to give it a go on their site!
A group of fellow post-Incubator friends from AIE Melbourne that go by “Little Reaper Games” were also at iFEST.
They were showcasing Grim Balance, a game in which you play as Ollie, a Grim Reaper apprentice who was unfortunate enough to lose a huge amount of souls, and the game revolves around you collecting all the souls.
It’s absolutely adorable and feels a bit like Little Big Planet. You have a blue and a red scythe, and must match the scythe to the enemy colour if you want to kill them, which leads to some fun mechanics.
On the subject of post-AIE students, Dancing Dinosaur Games reared their reptilian heads at a booth as well, showing off their latest and greatest of Collateral. Collateral is a Fifth Element-esque flying taxi game, where you’re zooming around, dodging bullets, pleasing factions and trying to help out crazed customers to their destination, all in the name of earning an honest buck.|
Tin Man Games are well known for their interactive gamebooks, and To Be Or Not To Be is simply no exception.
We stopped by and had a chat to Kamina Vincent, QA extraordinaire and overall wonderful human at Tin Man Games.
To Be Or Not To Be is a hilarious, choose-your-own-adventure twist on Shakespeare’s infamous play Hamlet. Pick your character and let the craziness begin!
All in all we had an awesome day out, nothing beats seeing the smiles and awe on kids faces when they’re playing a game you’ve made.
The weather was great, the people were nice (this lovely man I bumped into sketched a picture of me!) and the games on display were all fabulous. 10/10 would do again.
I would like to give a special thanks to Another Dungeon for featuring our game on their own iFest review and motivating me to write my own for Early Worm.
Another extra special thanks is to AIE and its staff and students for their hard work and volunteering to make this event so successful.
Volunteering is awesome fun.
The Early Worm catches the bird.
As an additional note, if there were any issues or mistakes with our info on your company or game, let us know by contacting us at firstname.lastname@example.org
The same applies if you have photos or images of your game at iFest and would like us to feature you, we will happily update our article.