We have been pretty busy as always over here at Early Worm Games.
There’s been Game Jams, sorting out accountants and lawyers, talking to producers, working on our first paid contract, keeping up with prototypes and a ton of other badass game dev stuff.
Highlight of our week: We got a fancy, round meeting table so huge that we could only take a photo of it in panorama!
One of our current game prototypes involves the player changing the environment around them to create a beautiful scene, being restricted only by a time limit.
Some of these interactions involve you having to put out fires, or get dead plants to spring back to life.
And don’t forget our first ever contract! Melbourne Cricket Museum were nice enough to ask us to make a game for them, which we are well and truly underway. It’s due in 13 days, so fingers crossed it all goes well! We’ll have some gameplay videos up next update, so stay tuned for that.
For now, here’s our original concept sketch. You play as a Mascot standing in for his team, dodging opponents to get the winning try (NRL).
Other updates (I forgot to take more photos, so this part will be a bit boring):
We talked to Cam Rogers Legal, as well as Luke Henry regarding how to start up an indie company, costs and contracts involved and the likes. We’re still waiting to hear back from a couple things, but we’ll keep you posted on this, as it’s crucial information all indies should know.
Today, Lauren and Katie came along and talked to Early Worm about the importance of marketing, and opened up the possibilities of future workshops with them on improving reaching audiences.
Finally, we’re getting closer to having a company logo sorted! We’ve hired someone from outside to come in and do it for us, and he’s been doing some fantastic work so far.
Welp, that’s it for a little brief summary! I’m off to see what scholarships and grants we are able to apply for this year.
Over and out!
And remember –
The Early Worm catches the bird.