Welcome to Early Worm Games! We’ve been mega busy setting up our office, hardware, software and everything in between, but I’m proud to announce our team have three prototypes up and in early development so far.
I managed to sneak in some photos of our team and what they’re currently working on without being gruesomely murdered (although it got pretty close):
Here’s Laura working on environment assets, whilst brandishing a spoon of death and doom.
Josh is programming one of our prototypes in Unity (a game engine)
Just before I was brutally murdered by Bernard’s death stare, he was getting ads to work in the game. (Ad revenue is how most mobile game devs make their money)
This guy is Mitch. And he’s an absolute magician- he does all our technical art. Currently he’s setting up a skeleton and rig in preparation to animate the 3D princess pictured.
The elusive Lyndon was hard to capture. He does a lot of website, server and programming stuff.
This is the bin for our office floor from the end of the day. All game developers work hard together to achieve great, majestic things. This bin symbolises that.
Well, I hope you’ve enjoyed our little pictorial update! We’ll be updating even more soon, as I have some pretty exciting and upcoming news due to happen next week, so see you then!
And always remember-
The Early Worm catches the bird.